EUTM file information

018762778

YAS MARINA CIRCUIT


September 14, 2022

Trademark Summary

The trademark YAS MARINA CIRCUIT was filed by Abu Dhabi Motorsports Management LLC, a corporation established under the laws of the United Arab Emirates (the "Applicant"). The application was published for oppositions on February 1, 2023, and received one opposition filed on April 19, 2023 by WORLD CHAMPIONSHIP CRYPTO SRL on (a) Identity of marks and Goods and Services, (b) Likelihood of confusion. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued April 19, 2023

The application was filed in English, and English was also language of all opposition proceedings (Spanish was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on April 12, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer programs for the enabling of access or entrance control
    2. Ticket dispensers
    3. Computer software
    4. Application software
    5. System and system support software, and firmware
    6. Web application and server software
    7. Firmware and device drivers
    8. Operating systems
    9. Downloadable virtual goods, namely, computer programs featuring race tracks, racing cars, motorcycles, bicycles, apparel, footwear, sporting goods and equipment, fitness products and equipment for use online and in online virtual worlds
    10. Downloadable digital files authenticated by non-fungible tokens
    11. Downloadable software in the nature of a mobile application for streaming, downloading and viewing content featuring information, articles, commentary, podcasts and virtual experiences in the fields of sports, motor racing, sporting events, apparel, footwear, sporting goods and equipment, fitness products and equipment, nutrition, health, entertainment and news
    12. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and extended reality virtual environments
    13. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices for use in online environments, virtual online environments and extended reality virtual environments, downloadable software for engaging in social networking and interacting with online communities
    14. Downloadable computer software for blockchain technology
    15. Downloadable electronic wallets
    16. Downloadable software for processing electronic payment transactions
    17. Downloadable software for transactions using virtual currency, namely, software for managing, buying, selling, storing, transacting, exchanging, sending and receiving virtual currency
    18. Video game software
    19. Cell phone cases
    20. Computer monitors
    21. Computer keyboards
    22. Computer mouses
    23. Computer mousepads
    24. Light pens
    25. Computer joysticks.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Games and playthings
    2. Sporting articles
    3. Apparatus for electronic games adapted for use with an external display screen or monitor
    4. Toy vehicles
    5. Toy vehicle tracks
    6. Model vehicles
    7. Tracks for model vehicles
    8. Gymnastic and sporting articles
    9. Playing cards
    10. Hand held video games
    11. Joysticks for video games
    12. Free-standing video games apparatus
    13. Interactive gaming chairs for video games
    14. Hand held units for playing video games
    15. Video game apparatus, arcade games, and amusement machines
    16. Protective carrying cases specially adapted for handheld video games
    17. Toys
    18. Video game consoles
    19. Portable gaming devices
    20. Electronic games
    21. Electronic games apparatus
    22. Computer game apparatus
    23. Arcade games, and amusement machines.
  • The mark was filed in class 36 with following description of goods:
    1. Insurance
    2. Financial affairs
    3. Monetary affairs
    4. Real estate affairs.
  • The mark was filed in class 41 with following description of goods:
    1. Box office services
    2. Ticket reservation and booking services for education, entertainment and sports activities and events
    3. Organizing, conducting and producing of motor sport events and motor racing competitions
    4. Education
    5. Providing of training
    6. Educational services relating to motor sports and motor racing
    7. Information services relating to motor sports and motor racing
    8. Organization of events for cultural, entertainment and sporting purposes
    9. Entertainment
    10. Sports entertainment services
    11. Education and training in the field of automotive engineering
    12. Providing information in the field of education, training, entertainment, sporting and cultural activities
    13. Provision of information relating to motor sports, sports, fitness and educational information relating to health and nutrition
    14. Provision of sport facilities
    15. Providing a website featuring information, namely, articles, commentary, streaming and viewing content, podcasts, and virtual experiences in the fields of sports, motor sports, sporting events, apparel, footwear, sporting goods and equipment, fitness product and accessories, nutrition, health, entertainment and news, for entertainment or educational purposes
    16. Entertainment services, namely, providing digital animated and non-animated designs and characters, avatars, shops, digital overlays and skins for use in virtual environments
    17. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    18. Entertainment services, namely providing online video games
    19. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    20. Entertainment services in the nature of organizing, arranging and hosting virtual entertainment and customer events and performances
    21. Entertainment services, namely, providing online, non-downloadable virtual race tracks, racing cars, motorcycles, bicycles, apparel, footwear, sporting goods and equipment and fitness products and accessories for use in virtual environments
    22. Esports coaching
    23. Providing esports facilities
    24. Organisation of esports competitions
    25. Production of esports events
    26. Organising of esports events and activities
    27. Entertainment services relating to esports
    28. Conducting of live esports events
    29. Production of esports events for television
    30. Provision of information relating to esports
    31. Multimedia production.